First early testing build
This was the first Unity project I decided to complete properly. I always try aim for the highest standards, but then when I fail asserting the idea into reality, I get disappointed with myself. So this time, I decided to work on something managable instead of a dream project.
I am happy with the current situation of how things are going! I like the idea of an infinite runner and the systems working behind the scenes have always interested me. So I decided to give it a try and in 72 hours I got this in my hands.
The random generation technique is very simple behind this project. It uses a tile-based generation technique in order to create inter-connected zones acting as the floor. Taking the player's speed to consideration, the rate of the generation is either increased/decreased during runtime.
Character movement is not physics based but is using a character controller that I've created. I am considering to switch to a physics based movement system in the future because who doesn't like goofy physics?
I'm also thinking about a combat feature in the game, as well as random rare/boss encounters in higher speeds.
TBA
Files
Get LUNAR VENGEANCE v0.2 - Infinite Runner
LUNAR VENGEANCE v0.2 - Infinite Runner
Run for as long as you can!
Status | In development |
Author | isik_dev |
Genre | Rhythm |
Tags | 3D, Endless, Endless Runner, Feel Good, Funny, infinite-runner, Runner, Singleplayer, Third Person, trippy |
More posts
- Project StatusDec 21, 2022
- Version 0.2 Out!Dec 15, 2022
Leave a comment
Log in with itch.io to leave a comment.