Scavenge Hunt: World of Goblins
A downloadable game for Windows
Scavenge Hunt: World of Goblins is my first ever 3D project that I worked on with Unreal Engine 4. It has quite some bugs but I applied what I've learned as for optimization! In my opinion, it's fairly OK optimized however it's very messy coding and if you would like to have a real "my-first-game" experience, give this a go and let me know how it went!
Looking back at this project it sucks. However I would like to display my first-ever game so I'm putting it here.
Story of the game: You are a goblin working for a company that scavenges materials/fossils from islands. You start on your personal Zeppelin, and then can select missions. The islands you are sent to are voxel-based, 100% destructible. You must complete your objective and then get out of the island. According to what you have mined/scavenged, you will be able to spend the currencies (which I did not implement yet). Heavily inspired by Coffee Stain Studio's Deep Rock Galactic.
Known bugs:
- Rare Island Fox causes fps drops if cornered somewhere. LOL
- Creatures have very basic AI/attacking logic so sometimes they won't attack if overlapping with each other.
- Weapons have miscalculations if your ammo drops below the mag-size capacity.
Status | Prototype |
Platforms | Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | isik_dev |
Genre | Action, Adventure |
Tags | Action-Adventure, FPS |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Accessibility | Subtitles, Interactive tutorial |
Download
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Comments
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Nice game
:)
Thanks man. It's really super beginner work x)
I'm working on something x10 better!